Random Super Mario levels

The 32 original stages run out. This one does not: the game builds a new level every time, out of the same blocks, pipes and enemies. Nobody has played the one below before, including us.

Map Select
Map Select
Sound On
Sound On

Generate another level

What it can build

Seven generators take turns, so a run moves between settings the way the original game does rather than staying above ground forever:

OverworldThe classic above-ground run: pipes, blocks, Goombas and Koopas.
TreesAbove ground, built on tree platforms with gaps between them.
UnderworldBrick corridors and coin rooms, the 1-2 setting.
UnderwaterSwimming, with Bloopers and Cheep Cheeps instead of ground enemies.
BridgeBridge sections over open water, in the style of 2-3.
SkyCloud platforms above everything, the bonus-area setting.
CastleLava, fire bars and a Bowser at the end.

Levels are always finishable — the generator places floor, platforms and enemies within reach of a normal jump, it does not drop you into something impossible.